![]() ![]() Radius: 10 Requires Level 12 Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. Note that skill properties may change depending on weapon - Elemental Hit Elemental Hit Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. ![]() It does not grant a bonus to your character, but to skills in sockets connected to it. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Cold Damage Supported Skills have 0.5% increased Attack and Cast Speed Supported Skills have 1% of Physical Damage Converted to Cold Damage Supported Skills have (4-169) to (6-254) added Cold Damage This is a Support Gem. , won't benefit from Added Cold Damage Support Added Cold Damage Support Cold, SupportĬost & Reservation Multiplier: 120% Requires Level 8 Supports any skill that hits enemies. +(0-10) to radius Place into an item socket of the right colour to gain this skill. Other effects on Cursed enemies expire 40% slowerĬursed Rare and Unique Enemies have (10-14)% less Action SpeedĬurse gains 10 Doom per second if you Cast this Spell yourself Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Effect of Curse Curse has 2% increased Doom gain rate 1% increased Curse Duration Base duration is (5-5.95) secondsĬursed Normal and Magic Enemies have (20-29)% less Action Speed Radius: 22 Requires Level 24 Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. ![]() Common sense is also helpful - skills that don't do damage, such as Temporal Chains Temporal Chains Spell, AoE, Duration, Curse, Hex Reading the gem's tags is helpful in determining which support gems can support which skills. The support gem needs to be linked to the active gem to be active and the support needs to be able to support it. Support gems augments the active skills, for example by increasing its power or adding more projectiles. Higher player population makes finding a party or rare items for trade easier. The temporary leagues with no modifiers tend to be the most popular leagues. Temporary leagues have the same options as standard has above giving a total of 4 leagues. When temporary leagues end all characters and inventories and the stash will all move to standard. These are like ladder resets, in that everybody joins the league with no characters and an empty stash. Characters that die go to solo self found standard.Īside from the parent leagues, Path of Exile releases temporary challenge leagues of the parent leagues that include new features to the game. Solo self found standard hardcore - Hardcore and Solo Self found modifiers together.Solo self found standard - Modified so that players are alone.Items stored in stash will not move to standard on death. Standard hardcore - Modified so characters can not die or their character and characters inventory move to standard.There are 4 permanent leagues called standard leagues. Most items owned by players are restricted to the league they are found in, with some exceptions below. Players can only interact with other players in the same league as them. 9.11 Level difference experience penaltyīefore beginning path of exile players are given options for different leagues to choose from.9.9.4 Effect on flasks and killing blow modifiers.9.3.1 Level difference currency penalty.6.1 Hit & damage calculation order of effects.
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